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The adventuring party is thrust into a deal with a nefarious djinn. In order to wish themselves out of this conundrum they must uncover pieces to a mysterious artifact. Will they turn the artifact over to their benefactors, or keep it to aid in their escape? A high-fantasy homebrew campaign by Ben t. Matchstick for beginning players ages 10-13.
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D&D Wednesdays: The Wild Beyond the Witchlight
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September 9